The founder of Hazelight and the head of development of the cooperative platformer It Takes Two, Josef Fares, in a recent interview with The Washington Post, told what should not be expected from his projects in the future.
In particular, Fares rejected elements intended to extend the life of games-services, increase replayability, and increase their profitability for the publisher in the long term.
“In my opinion, it is wrong if the decision you make changes the game design in such a way that the player is forced or wants to pay you”, — Fares said.
As for non-fungible tokens (NFT), which are gaining popularity among game publishers lately, Fares does not want to get involved with them so much that he is ready to get “a bullet in the knee” rather.
“If you ask the head of a large company, he will call me a fool because corporations only care about money. But I would still refuse, because for me games are art”, — Fares said.
Exactly which project will be the next for studio Hazelight has not been disclosed, but production started even before the release of It Takes Two. According to Fares, the new game will be even better than the previous one.
It Takes Two debuted at the end of March on PC (Steam, Origin), PS4, PS5, Xbox One, Xbox Series X and S. The project is popular with both critics and ordinary gamers – sales have already exceeded 3 million copies.
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